﻿package mortal
{
    import frEngine.multiThread.*;

    public class GameThreadManager extends F3DThreadManager
    {

        public function GameThreadManager()
        {
            return;
        }// end function

        override protected function handleMainMessage(param1:Object) : void
        {
            super.handleMainMessage(param1);
            return;
        }// end function

        public static function get instance() : GameThreadManager
        {
            if (_instance == null)
            {
                _instance = new GameThreadManager;
            }
            return GameThreadManager.GameThreadManager(_instance);
        }// end function

    }
}
